
Latex Island - Public Demo
A downloadable game for Windows
Latex Island
Lathe is an apprentice imperial summoner, and not a very good one at that. But when a botched ritual sends her to a mysterious island, host to both the ruins of a lost civilization and an amnesiac imperial colony, she finds herself wrapped up in conspiracy, conquest, and the all-encompassing embrace of latex.
Features a novel sensory system, involving sight, sound, scent, and the restriction thereof, as well as the promise of erotic puzzles and scenes focused around a nervous but eager main character.
Thank you so much to Lily Riza for helping me write the setting, and Onidis for both the Introduction artwork and the character design for Lathe. Check Onidis out here!:
Onidis Pixiv: https://www.pixiv.net/users/16137179
Onidis Twitter: https://x.com/aka_hito13106
Thank you to ZXC for permission to use Latex Dungeon art and Sprites while developing this game. Check out ZXC here!:
ZXC Pixiv: https://www.pixiv.net/en/users/97103034
ZXC Twitter: https://x.com/latexdungeon
Disclaimer:
This game was created using the art and sprites of Latex Dungeon with permission from ZXC. Many of the familiar images are placeholders, but some may be recolored instead of replaced.
This game contains themes of corruption, latex fetish, tentacles, slime, transformation, and other similar expressions of sexual content.
This game is currently only in English. Feel free to distribute translations so long as you link back to this page. This distribution clause may change as the game is further developed.
This game also includes bright flashes of light. Play at your own risk.
The Rest:
Downloads contain two files:
Gameplay Demo: A .7z containing the tutorial area for the actual game and 4 short scenes.
Mechanics Demo: A .7zcontaining the testing zone for the base mechanics and experimental creature behaviors. Also contains 7 short scenes. Does not contain actual gameplay.
Please feel free to comment on any bugs or gameplay issues!
There is no Patreon or other such site yet, but updates can be found on ZXC's Discord in the Latex Island channel.
| Updated | 16 days ago |
| Status | In development |
| Platforms | Windows |
| Rating | Rated 3.9 out of 5 stars (20 total ratings) |
| Author | Sepia Oulomenohn |
| Genre | Puzzle |
| Tags | 2D, Adult, Erotic, Fantasy, Female Protagonist, latex, RPG Maker, RPG Maker MV |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard |
Download
Development log
- 10/25 Progress, and 200 Followers!16 days ago
- Changelog v1.0.1149 days ago
- Latex Island -- Introduction and public build notes49 days ago



Comments
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When you earn the call feature and meet the tentacle creature, is this where the demo ends? I've been enjoying it so far and I've been stuck in trying to figure this part out. I was trying to locate any guide in the files, but couldn't find any.
Keep up the good work though. I loved Latex Dungeon and I hope to see more games like this one give a familiar vibe to it.
I’ve mentioned this before in a comment further down, and I do plan on putting together a walkthrough in the future, but there’s no harm in answering here too:
Yes, there’s a puzzle in this room, and you can continue on from there. The puzzle is figuring out the basics of using Call with the Tentacle Creature and the Sigil in mind.
My apologies. I'll give it another look and see! I spent more time looking around the game rather than just a few scrolls down to the comment.
Thank you.
This game rocks. Visuals and audio are excellent, and the gameplay is shockingly good. I look forward to seeing more(and would 100% sub to a patreon)!
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Will the game have pregnancy or a mechanic related to it?
Hope so too
After spending 30 minutes in the strafe room falling off because the mechanic only works 25% of the time. I can only say screw you.
Well it's a demo and the developer is working on updates for this demo. I kinda agree to you with falling down thing I feel the same thing
Can you describe what you’re doing when you fall off? I and testers have found it to work pretty consistently, so I’m wondering if there’s either some issue that I’ve entirely missed, or if the mechanic has been explained poorly.
To make sure it’s clear, the intended use of the mechanic is to hold down the strafe key (ctrl or alt), but before that, make sure to face either towards the ledge’s wall or away from it while moving.
Corners (both inner and outer) don’t require strafing. However, you’ll need to change the direction Lathe faces to account for the next ledge.
I will say that intentionally jumping off a ledge is pretty unintuitive. That’s something I plan to change.
有意思,希望早日发售--
Will be any new transformation like being a cow (it's not really new I already love it since I saw it with latex Dungeon) and is it playable as a cow for example ?
I'm hyped for it
does the demo end here or something wrong
This is another puzzle. When you enter that room, you receive the ‘Call’ skill, labeled number 4. Like the previous rooms, you need to use that skill in order to solve the puzzle. You can also get a short tease of a scene there too.
The arrows are buged. It is said that it only changes the character’s position, but it is actually making her walk.
Ooooh, I cannot WAIT for this to start to flesh out
não consigo passar do primeiro quebra cabeça alguém me ajuda
A ordem, no sentido horário, verde, azul, vermelho e roxo, nessa ordem.
anyone can help me with the first puzzle where there is 4 statues?
You can read further down the comments to see a really good hint. If that’s not enough, I’ll freely add a spoiler with the answer. Just click the triangle below:
Crystal Puzzle solution:
I can't see the solution
i really liked the demo, even if there wasnt too much to see ;-;
Don't worry, this might be called the public demo as if it contains all the demo content, but I plan for this demo to encompass not only the tutorial but the whole first region.
Awesome! Super excited for the full release! :D
Glad to hear!
I was expecting more scenes, other than that the gameplay was actually great, the visual, hearing and smell mechanic were new and entertaining, as well as the facing mechanic to pass on narrows.
The first puzzle where you have to make a combination of 4 colours was the only thing that gave me "Problems", I ended up understanding after a bit how it was suppose to be done so all good.
This seems really good, I hope you can take advantage of the corruption mechanic and such that the Latex Dungueon offers, gonna keep taps on this n.n
I tried all the possible combinations from the first puzzle but I'm still a bit confused
Sorry for the late reply. I cant remember how was it, BUT you need to notice the way the statues are facing and the fact 2 are "laying on the ground" while the other 2 are standing, using that you should be able to solve it, I cant remember how was the order but this should narrow the combinations to 2 more or less, good luck n.n
Will there be insect transformation planned in the future for the game? cuz i did like that in latex dungeon..
Yes, actually! I plan for transformation to be central to the game. However, insect/plant transformations will be in the jungle region, which I plan to work on either 3rd or 4th, so there'll be some time before you see it.