Can you describe what you’re doing when you fall off? I and testers have found it to work pretty consistently, so I’m wondering if there’s either some issue that I’ve entirely missed, or if the mechanic has been explained poorly.
To make sure it’s clear, the intended use of the mechanic is to hold down the strafe key (ctrl or alt), but before that, make sure to face either towards the ledge’s wall or away from it while moving.
Corners (both inner and outer) don’t require strafing. However, you’ll need to change the direction Lathe faces to account for the next ledge.
I will say that intentionally jumping off a ledge is pretty unintuitive. That’s something I plan to change.
Will be any new transformation like being a cow (it's not really new I already love it since I saw it with latex Dungeon) and is it playable as a cow for example ?
This is another puzzle. When you enter that room, you receive the ‘Call’ skill, labeled number 4. Like the previous rooms, you need to use that skill in order to solve the puzzle. You can also get a short tease of a scene there too.
Don't worry, this might be called the public demo as if it contains all the demo content, but I plan for this demo to encompass not only the tutorial but the whole first region.
I was expecting more scenes, other than that the gameplay was actually great, the visual, hearing and smell mechanic were new and entertaining, as well as the facing mechanic to pass on narrows.
The first puzzle where you have to make a combination of 4 colours was the only thing that gave me "Problems", I ended up understanding after a bit how it was suppose to be done so all good.
This seems really good, I hope you can take advantage of the corruption mechanic and such that the Latex Dungueon offers, gonna keep taps on this n.n
Sorry for the late reply. I cant remember how was it, BUT you need to notice the way the statues are facing and the fact 2 are "laying on the ground" while the other 2 are standing, using that you should be able to solve it, I cant remember how was the order but this should narrow the combinations to 2 more or less, good luck n.n
Yes, actually! I plan for transformation to be central to the game. However, insect/plant transformations will be in the jungle region, which I plan to work on either 3rd or 4th, so there'll be some time before you see it.
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After spending 30 minutes in the strafe room falling off because the mechanic only works 25% of the time. I can only say screw you.
Well it's a demo and the developer is working on updates for this demo. I kinda agree to you with falling down thing I feel the same thing
Can you describe what you’re doing when you fall off? I and testers have found it to work pretty consistently, so I’m wondering if there’s either some issue that I’ve entirely missed, or if the mechanic has been explained poorly.
To make sure it’s clear, the intended use of the mechanic is to hold down the strafe key (ctrl or alt), but before that, make sure to face either towards the ledge’s wall or away from it while moving.
Corners (both inner and outer) don’t require strafing. However, you’ll need to change the direction Lathe faces to account for the next ledge.
I will say that intentionally jumping off a ledge is pretty unintuitive. That’s something I plan to change.
有意思,希望早日发售--
Will be any new transformation like being a cow (it's not really new I already love it since I saw it with latex Dungeon) and is it playable as a cow for example ?
I'm hyped for it
does the demo end here or something wrong
This is another puzzle. When you enter that room, you receive the ‘Call’ skill, labeled number 4. Like the previous rooms, you need to use that skill in order to solve the puzzle. You can also get a short tease of a scene there too.
The arrows are buged. It is said that it only changes the character’s position, but it is actually making her walk.
Ooooh, I cannot WAIT for this to start to flesh out
não consigo passar do primeiro quebra cabeça alguém me ajuda
A ordem, no sentido horário, verde, azul, vermelho e roxo, nessa ordem.
anyone can help me with the first puzzle where there is 4 statues?
You can read further down the comments to see a really good hint. If that’s not enough, I’ll freely add a spoiler with the answer:
Crystal Puzzle solution:
i really liked the demo, even if there wasnt too much to see ;-;
Don't worry, this might be called the public demo as if it contains all the demo content, but I plan for this demo to encompass not only the tutorial but the whole first region.
Awesome! Super excited for the full release! :D
Glad to hear!
I was expecting more scenes, other than that the gameplay was actually great, the visual, hearing and smell mechanic were new and entertaining, as well as the facing mechanic to pass on narrows.
The first puzzle where you have to make a combination of 4 colours was the only thing that gave me "Problems", I ended up understanding after a bit how it was suppose to be done so all good.
This seems really good, I hope you can take advantage of the corruption mechanic and such that the Latex Dungueon offers, gonna keep taps on this n.n
I tried all the possible combinations from the first puzzle but I'm still a bit confused
Sorry for the late reply. I cant remember how was it, BUT you need to notice the way the statues are facing and the fact 2 are "laying on the ground" while the other 2 are standing, using that you should be able to solve it, I cant remember how was the order but this should narrow the combinations to 2 more or less, good luck n.n
Will there be insect transformation planned in the future for the game? cuz i did like that in latex dungeon..
Yes, actually! I plan for transformation to be central to the game. However, insect/plant transformations will be in the jungle region, which I plan to work on either 3rd or 4th, so there'll be some time before you see it.